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Virtualized Reality and Eye Vision

Basketball Game Recorded in Virtualized Reality, c1997

Courtesy of University Archives

Dr. Kanade’s work to improve computer vision and image understanding for better human interaction has led to the development of a new visual media, something he has labeled virtualized reality [26pp]. Rather than limit the viewer to what is recorded in 2-D real time, virtualized reality allows the viewer full access to images on a 3-D platform. Multiple cameras working succinctly through robotic control record different angles of an object, allowing for the virtualized recreation of that image from every angle. Virtualized reality differs from the more commonly known virtual reality by how images are created for viewing in a simulated environment. Whereas virtual reality creates a new environment from the imagination, virtualized reality relies on real recorded images to create its environment, allowing the viewer to experience actual events in a three-dimensional world.

In 2001, a version of this visual medium was utilized by CBS for the broadcast of Super Bowl XXXV at Raymond James Stadium in Tampa Bay. Dr. Kanade based the test on designs of the virtualized reality dome constructed at Carnegie Mellon, calculating the slope of the field [2pp], and successfully demonstrated the technology to a worldwide audience. For further information on the virtualized reality project, current developments, and real-time video examples, see http://www.cs.cmu.edu/~virtualized-reality/. To read more about the Eye Vision presentation at Super Bowl XXXV, see http://www.ri.cmu.edu/events/sb35/tksuperbowl.html.


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J. Dustin Williams, University/Heinz Archivist, Carnegie Mellon University
http://diva.library.cmu.edu/Kanade/kanadeeye.html

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