Virtualized Reality and Eye Vision
Dr. Kanade’s work to improve computer vision and image understanding for better human interaction has led to the development of a new visual media, something he has labeled virtualized reality [26pp]. Rather than limit the viewer to what is recorded in 2-D real time, virtualized reality allows the viewer full access to images on a 3-D platform. Multiple cameras working succinctly through robotic control record different angles of an object, allowing for the virtualized recreation of that image from every angle. Virtualized reality differs from the more commonly known virtual reality by how images are created for viewing in a simulated environment. Whereas virtual reality creates a new environment from the imagination, virtualized reality relies on real recorded images to create its environment, allowing the viewer to experience actual events in a three-dimensional world.
In 2001, a version of this
visual medium was utilized by CBS for the broadcast of Super Bowl XXXV at Raymond
James Stadium in
J. Dustin Williams, University/Heinz Archivist, Carnegie Mellon University